using System;
using System.Collections.Generic;
using System.Text;

namespace BodySoundSimulator.WavePlayInterface
{ 
    public class StreamVolumeEventArgs : EventArgs
    {
        private float[] maxSampleValues;

        public float[] MaxSampleValues
        {
            get { return maxSampleValues; }
            set { maxSampleValues = value; }
        }
    }
}
